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Devlog
Procedural Map Generation [2]
July 24, 2021
by
mappi
#godot, #devlog
For the past two weeks I played some of the rogue-like games I liked most and discovered something: Most of them have maps where the rooms are on a 3x3 grid like: ▢▧▢ ▧▢▢ ▢▧▧ after s...
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Procedural Map Generation [1]
July 02, 2021
by
mappi
Took some more time during the week to learn about different ways of generating the map! In the end I decided to try out a binary space partitioning tree first because it's super straightforward. ▬...
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Tilemap & Player
June 29, 2021
by
mappi
It's been a while since I said "[...] and will blog about it soon." .... oops! (゜▼゜*) The goal of version 0.1.0 was a map and grid based movement for the player. Before that I had to get fam...
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First Version Goals
June 01, 2021
by
mappi
1
This is the start of my devlog for something I wanted to make for a while but never had time to! I ended up making it here on itch because I didn't want to create ANOTHER blog and have everything abou...
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