First Version Goals


This is the start of my devlog for something I wanted to make for a while but never had time to! I ended up making it here on itch because I didn't want to create ANOTHER blog and have everything about this game in one place. Let's gooo!

▬ Basic Idea

A rogue-like set in Py-Py's pyramid. As a grave robber you have to go deep into the tomb and steal as many treasures as possible. The focus will be on item collecting/management.


 🔝 Very first concept art for Py-Py-Pyramid

ok yea I know... coding should come first but I can't get motivated without any vision for the visuals at all!  



So with that out of the way I started thinking about what game engine I should use. I made one game with GB studio and 2.5 games with Unity before. GB Studio is out of question for something like this and Unity wasn't appealing anymore either.  (I think it's the UI . 🙈)  And that lead me to Godot!

After trying out a few things in Godot I came up with this plan for a first playable version. I'm done with V0.1.0 actually and will blog about it soon.


▬ Version 0.1.0

Py-Py's Pyramid:

The dungeon. I'll start with one floor only. To keep it as simple as possible it will not be randomly generated.

Grave Robber (Player)

Grid based movement. Moving around will use stamina.

 ⚠️ Core feature: movement in the dungeon


▬ Version 0.1.1

✨⚠️ Procedural generation of the map


▬ Version 0.1.2

✨ Sand slime (Enemy): 

Moves around the map and towards the player when in range.

 ⚠️ Core feature: Enemy path finding


▬ Version 0.1.3

✨ Grave Robber (Player)

Action(s): Attack

✨ Sand slime (Enemy):

Attacks player when in range. HP system for Player and Enemies. 

 ⚠️ Core feature: Turn based battle system


From here on I will decide if I continue with items or put more work in one of the above features first.


▬ Version 0.2.0

Items:

Treasures: Valuables that will clog your inventory lol

Hathor Milk: Restores HP

Red Apis: Restores Hunger/Stamina/Whatever (didnt decide yet)

 ⚠️ Core feature: Inventory system. Gonna break this down even more.

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